Your mind is capable of a lot more than some so-called 'shocking' imagery. Anyone who's played the likes of Amnesia knows just how horrifying it is to encounter a powerful, nefarious antagonist and have no way of combating them.Īll you can do is run and hide in the shadows-but then it's not like the shadows are too friendly either.Īnother horror cliche White Day avoids is using buckets of gore-instead of just relying on the shock factor of blood and viscera, the game avoids most overt violence. Yep, White Day proved to be ahead of its time back in 2001, being a game in which the player is essentially powerless only able to run and hide from the threats facing them. What do you face off against these forces of terror with? Nothing. White Day brings all of those horrors (minus P.E) and puts you, Hui-min Lee, as the young man trapped in school after hours, up against them. Normally schools just have the horror that is P.E, and not much else. It's not like every educational facility in the world has possessed janitors, ghosts with mysterious pasts and all other sorts of dangers and horrors lurking within. From that video you can see White Day, while set in the oh-so-familiar world of a school, is actually.
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